Register
Login
Login or Register
MUT Database
Madden 25
Players
Madden 24
Players
Madden 23
Players
Madden 22
Players
Madden 21
Players
Madden 20
Players
Madden 19
Players
Prices
Watchlist
Team Builder
Forums
Forums
New Posts
Raffles
Pick'em
Moderators
Tournaments
Muthead League
Muthead
MUT Database
Madden 25
Players
Madden 24
Players
Madden 23
Players
Madden 22
Players
Madden 21
Players
Madden 20
Players
Madden 19
Players
Prices
Watchlist
Team Builder
Forums
Forums
New Posts
Raffles
Pick'em
Moderators
Tournaments
Muthead League
Register
Login
Login or Register
futhead_jimmybobbin
Member since August 2016
Home
Message futhead_jimmybobbin
Threads
Lineups
futhead_jimmybobbin
commented on
Quote from patset1 >> the pattern is quite simple : season 1- 1.less and longer promos 2.long term grinds from the start 3.promo-related packs to buy with coins 4.more challenging achievements, clarified from the start 5.developers' effort on adjustments concerning ingame frailties season 2- 1.many, relatively short promos 2.no long term grinds, only long term sets without regular events (legends, totw) 3.promo-related packs to buy with real money, nba cash, some packs to buy with rep 4.few achievements with most unclear on the reward 5.if adjusted, developers take some time to develop (see legacy event crashes)
futhead_jimmybobbin
commented on
All, I think EA needs to declare the odds for these packs. I have not seen a single durant and I spent a fair amount of nba cash. There is no insentive to do this as I believe the odds are very low. This whole system is broken and it’s time EA take responsibility for their pay to play model. Season 1 was more balanced for all players but Season 2 is clearly driven by revenue and focused more on “gamble” packs. When you cut costs on game development and focusing on revenue only, you lose the player base. Every single EA game is getting backlash, from Star Wars to UFC. P.S Hakeem Olajuwon is Black
Member Stats
Joined
8/30/2016
Posts
2
Credits
0.00
Muthead OVR
50