We got our first Gridiron Notes of the new features coming to Madden Ultimate Team. Here is a quick summary of the highlights:

- Field Pass
- New "Battle Pass" style system, where completing objectives will progress you through the Field Pass.
- Three types of Field Passes
- Season
- 60 Levels of rewards
- Season will run for roughly 60 days
- Rewards: Coins, Packs, High OVR MUT Players
- Competitive
- Progress by playing competive modes (Solo Battles, H2H Seasons, Squad Seasons, MUT Champions).
- Refreshed bi-weekly
- Rewards: Coins/Packs, High OVR Mut Player as ultimate goal
- Program Specific
- Comes out with specific programs, with unique objectives/goals

- MUT Champions
- Rebrand of "Weekend League"
- GAMES CAN BE PLAYED MONDAY-MONDAY, NOT ONLY ON WEEKENDS
- Champs Entry Tokens
- Earned through Competitive Pass
- Give you entry into MUT Champions
- Tokens are items in your binder and never expire
- REWARDS WILL PAY OUT IMMEDIATELY AFTER YOUR GAME IS COMPLETE

- SETS 2.0
- Reduction of number of clicks needed to fill out sets
- Sets are now accessible inside Item Binder
- You can Filter Sets by postion or program
- Game will automatically check your inventory for the lowest cost, unused, and non-favorited items needed to complete that Set.
- Items used in sets will now be returned to the binder as "Account Bound Items" with the BND tag (with reduced quicksell value)
- COMPETITIVE PLAY
- Solo Battles
- 4 Solo Battle games to play each day
- Rewards will be through the Competitive Pass as opposed to the Battlescore alone
- H2H Seasons
- Reduced games to 8 per season
- Reduced divisions to 6
- MUT Draft
- Ranked has been removed
- More regular updates to draft pool
- Salary Cap has been removed from Ultimate Team
- PLAYER ITEMS
- Starter teams will have higher OVRs so they are more viable early
- Power Ups LOTS OF CHANGES
- Overall: Dialing back the use of power ups
- Lower OVR Elite players will have ability buckets based on their archetype
- Higher OVR Elite players will have custom ability buckets built for that player
- e.g. Discounted abilities, cross-archetype abilities etc
- TEAM CHEMS WILL BE ON ITEM, NO POWER UP NEEDED
- NO MORE PURPLE POWER UP ITEMS
- Still will be tiered player builds inside programs (e.g. collection all versions of a Legend to build it to the highest OVR)
- STRATEGY ITEMS
- UI improvement to see what attributes are being boosted
- 3 Strategy Item Slots
- Offense
- Defense
- Team affinity
- NO SPEED BOOST ON CORE STRATEGY ITEMS
- STRATEGY ITEMS WILL BE AUCTIONABLE
Whew, what do you guys think? Big W? Some Ls? Let me know in the comments!
My favorites:
So is field pass free? Hard to believe none of this is monetized somehow.
It seems like it’s free, yeah
i stg if u have to pay for field pass im not playing mut this year
you don't have to pay for it, but you can pay to blow through the passes by buying levels
bruhhh this is why i dont play h2h
actually, I might be wrong. I don’t see a way to buy levels
Said this because I heard it on YouTube but it might’ve been clickbait lol
It was leaked. Maybe on the 19th or 20th
wow no more power up cards, huh interesting
im glad they are improving set management cuz i dont like how it doesnt show you what cards cant be added when u go to add to the sets and stuff and all that
28 solo battles a week then? Am I going to have to quit my job to complete solo battles?
"No speed boost on 'core' strategy items" implies that some version(s) of strategy items (not considered 'core') will have speed boosts. Is that correct, and, if so, what versions would those be (ie. powered up strategy items, rare strategy items, etc,)?
Return of Movivators ???
So for Devonta smith and my eagles TT, do I just need to get the highest overall Smith or stack them like previous years?
no power ups so just get the best one
ohhhhh this makes a lot of sense thank you
hoping for the house rules objectives to start tracking... wasting my time if they don't make up for it