This doesn’t seem to be true for all cards,just tried to quick sell ronde barber 95qvr from Super Bowl past which is a Nat,only comes up with a quick sell of 750 coins,really unhappy as I originally thought I could add this card to a powered up version to make a 98qvr,so have wasted all that training on the power up ,and I can’t even sell this for anything,now have 2 more or less identical cards,my only option really is to power down my power up and lose loads of points in process,I know it’s my mistake,but I don’t think it’s very clear that this is not the superbowl ronde you need,all it says is for tier 11 upgrade “add the ronde barber Super Bowl player to power this up to 98 qvr”
rn the 97 ovr ULs can be got around 175k or less... that works out to cost about 7.3 coin per training point... i only looked real quick but that seems like the best training point deal rn.
use the chart... look for auction deals for the higher ovr players to be quicksold... look at the amount of training for an ovr- and the average coin sellong price in auction house (really easy in new app)... then u can figure the price per training point ur getting... figure it for multiple ovrs and ull see what day ur get most TP per $... i think theres a guy who does daily mut market assessments on youtube...
But in a nutshell... get good deals on high ovr cards. Once u get a rythm of it and u know what stuff goes for, its easy to spot the deals... def use the app alongside ur console... and the weekly TP solos are always there... they dont give a lot but its weekly and theyre quick.
Search the database by price/points and you will see which players to target....you can sort by best points to $$$ ratio..then buy that player. Should be under 10$ per 1 point
I’m at the point now where I need training points to complete some upgrades. What’s the best way to get training?
if these are correct... they really gotta tweak em... for example rn it takes 3 nfl draft 98s to get the 99... the value of the the 98s exceeds the value of of the 99 and 3 NATs both in coin and in training points. almost all of em are like this... seems ti defeat the purpose of the system all together... ive been playin madden for bout 6 months... and there are sooooooo many stupid things that make for a crappy experience that are easy fixes if someone put thought into for like 2 seconds... its a shame cux the game itself is fun.
Something to keep in mind: there's very little process difference between a 96 and. 97 UL like Ray Guy, but the UL gives twice the TP
Just a note tho.. Rising Stars cards get both a TP Boost and Chemistry Boost.. 200 TP on 80-81 Cards.. and 6k a piece.. Seems to be the most bang for the buck... 1000+ TP for 3ok... plus up to x6 on the Chemistry..
Quote from jakeman5999 >> ghost 96 will not be the same as other 96 cards when they come out. ea says 2:1 on snow conversion so we're looking at 14400 tp per.
I think you are wrong. Training value of the ZC players will equal that of other non ZC players at the same OVR. Ghosts of Madden Forever players are unique though.
ghost 96 will not be the same as other 96 cards when they come out. ea says 2:1 on snow conversion so we're looking at 14400 tp per.
60-61 overall: 2 training
62-65 overall: 4 training
66-69 overall: 5 training
70-73 overall: 10 training
74-76 overall: 15 training
77 overall: 20 training
78 overall: 25 training
79 overall: 30 training
80 overall: 65 training
81 overall: 95 training
82 overall: 135 training
83 overall: 200 training
84 overall: 275 training
85 overall: 375 training
86 overall: 550 training
87 overall: 775 training
88 overall: 1,100 training
89 overall: 1,600 training
90 overall: 2,200 training
91 overall: 3,200 training
92 overall: 4,500 training
93 overall: 6,400 training
94 overall: 9,000 training