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killmatic
Member since December 2018
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killmatic
commented on
ok so a few years back people were using mut master tory holt at RB in salary cap so they made it so WRs cant play RB. that is a very strange sounding sentence now with like none of that stuff even in the game anymore
killmatic
commented on
the issue is that while it is fairly easy to get coins from just playing the game this year, playing the game this year is nearly unbearable
killmatic
commented on
I contend that while the accessibility to coins plays a role in this it is mostly skill based matchmaking. the trend in games these days is to protect the "bad kids". In reality EA doesnt care if you or I buy or engage in the game its all about getting new players that havent played madden before and turning them into repeat customers. I see bad teams in house rules cause you match with whoever but seasons (and probably WL) have super stringent sbmm that basically shields certain players from others
killmatic
commented on
I still think 20 was worse but 22 is certainly on its way and is probably "less fun" but not "worse." somehow.
killmatic
commented on
if you contain then shift your d line they show up. pinch or spread or whatever
killmatic
commented on
you can tell its an EA account due to the belief that contains actually work
killmatic
commented on
ok so follow me on this theory. It isnt "dynamic" like people think or like the name implies. The team thats works on this game cant even code the correct cards to come out of the correct packs let alone for the game to recognize youre up 21 and make you fumble. What I do believe in though is "pre-game sliders" or something of that nature to make every game feel unique even though everyone is running the same scheme/players. Ya know those games where receivers catch everything? Basically going into the game it decides something in the nature of "pass rush dice rolls will be weighted towards pass rush wins." Now say you have 2 edge threats and they have naked pass rush, this causes the game to feel unbalanced because you arent winning more dice rolls like you should due to abilities or better players or whatever should tilt the odds in your favor. Or even something like "run blocking dice rolls are weighted towards offensive lineman" isnt a problem if you are both passers or both runners but becomes a disconnect from the actual game when you're a passer and theyre a runner or vice versa and it seems like they win every dice roll. I can play 3 games against my friends ive been playing madden with since like '12 and one will be a shootout, one will be a defensive battle, and one will be a blowout even though we're using the same schemes same players and even have a pretty good idea of what the other is going to run on offense and defense. I just contend with how "stale" the game actually is every individual game should feel far more similar past jus everyone in the same formations with the same players also perhaps Im just crazy
killmatic
commented on
do thomas and dumerville need to be powered all the way up to get it? or just base card?
killmatic
commented on
this
killmatic
commented on
the thing is technically somewhere they have the code and animations probably. He salsa danced in madden 13 for sure.
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12/26/2018
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