Muthead
+1

Failure to deliver on basic expectations checklist

We need to start keeping a running list of basic expectations that have not been met this year. By this I mean rewards being delayed, content being delayed, or just flat out not being able to play the game. We should update this list all year so everything is all in one place. Anything that I believe to be a legitimate complaint will be added to this OP at the top of the thread.

September 28th.

Content released on time as far as I know.

However. Challenge star objectives not registering, just hit 75 and it still shows 50.

Also, there are a bunch of new objectives that would be easier in Solo Battles, and that actually require Solo Battles. Solo Battles not working.

August 15th.

Early Access for Deluxe Edition buyers was delayed by a few hours. In the end, this is to be expected for a new release with online H2H, and with the added component of cross play being implemented it was not unexpected. It was annoying, but overall not too big of a deal and the game ran fairly well after access was finally given.

August 19th.

Upon being released, stars earned for Legends solos actually reflected the stars earned from Headliners 1 solos. As we progressed through the Legends solos, not only did it keep adding to the Legends solos rewards tiers, it also added to Headliners 1 rewards tiers as well. This didn't seem to have an impact on the actual rewards, and in the last couple days was fixed to reflect what was actually earned through gameplay.

August 24th.

Headliners 2 content was set to release at 1:30 PM EST. This is 3 hours later than promo content has released for as long as I can remember. There were 20 solos added to the game last night, the first content since Saturday. 1:49 PM EST, servers were out for many if not all people for about a half hour. I personally have access to the servers again, but there is no new content and Solo Battles are apparently down as well.

August 31st.

Campus Heroes is 1.5 hours late as of this post. Once again, they delayed content releases by 3 hours this year, and still cannot deliver the product on time. During content release dates the game is not reliable so play Solo Battles or H2H at your own risk because a DC/DNF is just around the corner.

4north82xbox
September 28th.

Content released on time as far as I know.

However. Challenge star objectives not registering, just hit 75 and it still shows 50.

Also, there are a bunch of new objectives that would be easier in Solo Battles, and that actually require Solo Battles. Solo Battles not working.

Synopsis
1 point

You're going to run out of space before october.

4north82xbox
August 31st.

Campus Heroes is 1.5 hours late as of this post. Once again, they delayed content releases by 3 hours this year, and still cannot deliver the product on time. During content release dates the game is not reliable so play Solo Battles or H2H at your own risk because a DC/DNF is just around the corner.

robbd226

I hate FTDs! ... they never pay em..

greatest____

Rewards from h2h not consistent and that is the only thing to do in the game. Since I think the h2h rewards were broke what 4 years in a row it is apparent it is on purpose to sell packs. We have never had an early stage bug that gave out too many h2h rewards.

googanaba

I think the interns hired their own interns this time to get the work done

natej88

They have made it clear they were changing content release times. Who cares?

4north82xbox

They changed content release times to 4 hours later than before, and still couldn't get the content out on time. On top of that, they've hardly released any content so far as it is, so the fact that a game with almost no content, with a 4 hour extension still can't get content out on time is something to care about. I'm a very optimistic poster on these boards, so I'm not just dumping on EA for that. It's shit like that which is unacceptable for a company worth 30+ billion dollars.

von11

Good and fair list