What I liked is
EA has provided a go-to bullet list of every feature YouTubers can exploit. My money is on the new pass rush and end zone logic. Those will be the first features EA "refines".
"In Madden NFL 23, our top goals for playbooks center around streamlining and differentiating our content to better tie-in with our gameplay feature set, while also adding enough that’s new to bring value to both new and veteran players." .... what in the hell kind of marketing gobbledygook is this???
According to the first SGO release article, the Madden 23 pitch was seeing "the game take a step back from animation driven gameplay". Every bullet point above has the damn word "animation" in it.
Good what they did to EA; blitzes could be hell this year. Excited for the PBs.
Anyone purchasing this game is doing the game and the community a disservice. Wait until it’s free
With the nerf to EA, the pass blocking mechanics need to work otherwise the casual will be gone early.
Yawn, so their probably going to bring back animations from Madden 17 & before. Maybe CB blitz's will work vs roll outs agian.
Everything listed looks like welcome improvements, but we all know how it goes. They always oversell and under deliver every single year.
Quicker Get Offs for All Pass Rushers
Rush Lane Integrity
Disengage Improvements
Spot Drop Zones - We will be featuring ‘spot-drop’ zones as our core zone coverage concept within our defensive playbooks and AI. This means that by default, all the zone coverages in our playbooks will be strictly using spot-drop zone logic and covering a specific area of the field, instead of a mixture of both spot-drops and match coverages like we had last year. - The main purpose of this change was to make the play-art in the play-call screen the central source of truth for players so they can better predict how their zones will react during the play. - Match Zone coverage concepts are still accessible through our Coach Adjustments menu during your play selection. - Simply flipping the Zone Coverage Coach - Adjustment to ‘Match’ will bring back our in-depth ruleset for match coverages, those that convert from zone to man during the play, when specifically calling the match coverage play types.
Drift Logic for Deep Zone Defenders
Zone Defender Locomotion
Route Specific Break-on-Throw Logic
New End Zone Coverage Logic
DB Catch vs Swat
To bring balance and more authenticity, we added new pass block animations that work in combination with our pass rush AI. Some of the new animations you’ll notice are engagements that get more depth in and around the pocket so it will collapse without always having to have a defender shed a block. This includes edge animations that both bring pressure as well as set the edges of the pocket. And lastly, add on blocks which was discussed in the FieldSENSE notes - but we wanted to call them out again because the ability for route runners and open field blockers to seamlessly enter and exit ongoing blocks is something players have been wanting to see.
New context-sensitive catching animations have been added so that no matter where you place the ball with the new FieldSENSE Skill-Based Passing mechanic, the appropriate catch will follow.
Throwing to the furthest lead point on a streak route with Skill-Based Passing will allow your receiver to catch it while reaching out over his shoulders. If you throw to a receivers back shoulder on a streak, you’ll see new back shoulder catch animations. We’ve also included new fade catch animations when throwing corner and fade routes towards the sidelines or corner of the end zone.
To better tie in with our pass coverage and defensive alignment improvements, we refined the plays available in our defensive sets to help ensure they’re able to function properly when matched against common offensive looks. In the NFL, defensive coordinators strive to marry the coverage shell and the alignment of the front together so that structurally they can function without the need for too many special adjustments.
What this means for Madden NFL 23 is lower play counts in each defensive set compared to previous years, but we believe players will appreciate that the plays available in each set will better hold up from an alignment, pass coverage, and run defense perspective.
An example of this, in our 3-4 and 4-3 Under sets players will notice most of the plays available will show a single high safety middle of the field closed look. We added new plays such as a Cover 2 Invert and Trap Blitzes that will look like Cover 1 or Cover 3 to the offense. These new plays will complement the improvements to our deep zone pass coverage.