Muthead
+2

(GAMEPLAY UPDATES) M23 FIELDSENSE SYSTEM

  • ALL OF THIS IS NEXT GEN ONLY (Xbox Series S/X and PS5)
Escape Artist
  • Escape Artist has been pulled from the passive Superstar Ability pool and is now an X-Factor in Madden NFL 23.
  • Once you’ve met the in-game X-Factor conditions to activate it, the boost granted with Escape Artist when activated will be reduced compared to previous years. We still want to offer the explosive play making ability for mobile quarterbacks but feel this is a better balanced approach. We’ll have more details on Superstar X-Factor abilities in a future Gridiron Notes for Madden NFL 23 but we know this one was important to our most dedicated players.
Pass Rush & QB Contain
  • Quicker Get Offs for All Pass Rushers

    • Pass rushers are now going to get off the ball much quicker in Madden NFL 23. Any blitzing player will have much shorter delay times in reacting to the snap that opens up more QB pressures when calling stock blitz plays.
    • In addition, new animations for both blockers and pass rushers during their battles result in the pocket forming more naturally while also collapsing faster. QB’s will have to step up in the pocket and/or use check-downs more often to consistently get the ball out before the pass rush gets home.
  • Rush Lane Integrity

    • Pass Rushers got new logic and playbook assignments that will improve the integrity of the rush lanes (i.e. Gaps) when rushing the passer.
    • This means that each lane will be filled by a rusher while avoiding having multiple rushers in a single gap, which would essentially allow those defenders to block themselves and take them out of the play.
  • Disengage Improvements

    • Stopping mobile QBs has always been a difficult task for defenses, both in the NFL and in Madden NFL.
    • For Madden NFL 23, we’ve added new AI and tuned some of the defensive behaviors to give the defense more balanced tools to deal with mobile quarterbacks.
    • We’ve improved disengage animations for pass rushers to get away from blockers faster, for both 1-on-1 blocks and double-team blocks, to pursue the quarterback when they roll out.
    • We’ve also improved the prediction AI for contain players so they’ll be more responsive in anticipating when the QB is going to take off so they can react quicker and get themselves in the proper position to make a play.
Pass Coverage
  • Spot Drop Zones - We will be featuring ‘spot-drop’ zones as our core zone coverage concept within our defensive playbooks and AI. This means that by default, all the zone coverages in our playbooks will be strictly using spot-drop zone logic and covering a specific area of the field, instead of a mixture of both spot-drops and match coverages like we had last year. - The main purpose of this change was to make the play-art in the play-call screen the central source of truth for players so they can better predict how their zones will react during the play. - Match Zone coverage concepts are still accessible through our Coach Adjustments menu during your play selection. - Simply flipping the Zone Coverage Coach - Adjustment to ‘Match’ will bring back our in-depth ruleset for match coverages, those that convert from zone to man during the play, when specifically calling the match coverage play types.

  • Drift Logic for Deep Zone Defenders

    • Drift Logic is all new coverage behavior for Deep Zone defenders. This logic prevents deep zone defenders from ‘drifting’ too far up the field without having a vertical threat in their area.
    • This will prevent those ‘Third Window’ throws on deep crossing routes. Drift Logic allows the defender to recognize a receiver approaching his zone sooner, plaster him in coverage as he crosses his face, and not get beat underneath.
    • Players told us those third-window crossers were completed too consistently and this new ‘drift’ logic aims to address that feedback.
  • Zone Defender Locomotion

    • We’ve captured a whole new set of defensive back specific movement animations and along with AI support, the defenders in Madden NFL 23 will back-pedal, flip their hips, strafe and look back at the ball more smoothly, more athletically, and more realistically.
    • Not only will defensive backs look the part, but these new movement animations also get them to where they want to go with more efficiency, which will make passing windows against zone coverage much tighter.
  • Route Specific Break-on-Throw Logic

    • We’ve also added dynamic break times for each type of zone defender when facing specific routes.
    • Zones that are supposed to take away specific routes or areas of the field will now break on the throw faster versus those routes than they will against routes their zones are not designed to take away.
    • One example of this is a hard flat zone aggressively breaking on a route to the flat instead of leveraging deeper routes first;
    • another is deep outside third defender in Cover 3 breaking faster when a corner route enters their zone.
  • New End Zone Coverage Logic

    • Previously, our deep zone defenders made little logic adjustments when they were covering in the endzone. This resulted in defenders squeezing down on routes breaking to the inside while disregarding the underneath zone defenders resulting in the sidelines and the corners of the end zone being left wide open.
    • This year, those outside deep zone defenders stay outside and sit on those out-breaking or third window crossing routes. They let the route come to them and then they aggressively break on the throw.
  • DB Catch vs Swat

    • With our zone coverage defenders playing stronger fundamental football, we have tuned the balance between ‘play ball,’ ‘play receiver,’ and ‘swat’ so that you’ll see defenders use a wider variety of behaviors when the ball is in the air, rather than always attempting the interception.
    • This coincides with tuning on how far defenders are allowed to see the ball when not facing it and promotes more organic mid-air interactions at the catch point, via our FieldSENSE Hit Everything branching technology and mechanics.
Blocking

To bring balance and more authenticity, we added new pass block animations that work in combination with our pass rush AI. Some of the new animations you’ll notice are engagements that get more depth in and around the pocket so it will collapse without always having to have a defender shed a block. This includes edge animations that both bring pressure as well as set the edges of the pocket. And lastly, add on blocks which was discussed in the FieldSENSE notes - but we wanted to call them out again because the ability for route runners and open field blockers to seamlessly enter and exit ongoing blocks is something players have been wanting to see.

Catching
  • New context-sensitive catching animations have been added so that no matter where you place the ball with the new FieldSENSE Skill-Based Passing mechanic, the appropriate catch will follow.

  • Throwing to the furthest lead point on a streak route with Skill-Based Passing will allow your receiver to catch it while reaching out over his shoulders. If you throw to a receivers back shoulder on a streak, you’ll see new back shoulder catch animations. We’ve also included new fade catch animations when throwing corner and fade routes towards the sidelines or corner of the end zone.

Playbooks
  • In Madden NFL 23, our top goals for playbooks center around streamlining and differentiating our content to better tie-in with our gameplay feature set, while also adding enough that’s new to bring value to both new and veteran players.
Defense
  • To better tie in with our pass coverage and defensive alignment improvements, we refined the plays available in our defensive sets to help ensure they’re able to function properly when matched against common offensive looks. In the NFL, defensive coordinators strive to marry the coverage shell and the alignment of the front together so that structurally they can function without the need for too many special adjustments.

  • What this means for Madden NFL 23 is lower play counts in each defensive set compared to previous years, but we believe players will appreciate that the plays available in each set will better hold up from an alignment, pass coverage, and run defense perspective.

  • An example of this, in our 3-4 and 4-3 Under sets players will notice most of the plays available will show a single high safety middle of the field closed look. We added new plays such as a Cover 2 Invert and Trap Blitzes that will look like Cover 1 or Cover 3 to the offense. These new plays will complement the improvements to our deep zone pass coverage.

Offense
  • On the offensive side, our goal is focusing on what the teams actually do as it relates to their real life counterparts. In the past we've seen teams use a formation on a consistent basis but only ran a handful of plays, and thus that formation would be filled out with common plays shared across multiple playbooks.
  • For Madden NFL 23 we focused on adding the core plays and concepts each NFL team used the most, which resulted in more concise and slightly smaller playbooks that are more team specific and unique. We’ll do a deeper dive in a future Gridiron Notes on specific plays and other changes we’ve made for playbooks in Madden NFL 23.
AI-Quarterbacks
  • AI-quarterbacks have been tuned to give better differentiation in how well they see the field under pressure depending on their ratings. Quarterbacks with a lower awareness rating will struggle to find open receivers and have a higher chance of throwing to a partially covered target, allowing your defense to make a big play.
Injuries
  • New injury animations have been added to players while standing and running. We’ve also added new injury animations when battling in the trenches, primarily so that when injuries happen, the immersion isn’t broken by seeing an injured player instantly running back to the huddle.
  • When a player gets injured during the play, you’ll see the appropriate behavior as he goes to the ground and he’ll stay on the ground until he’s assisted off the field by the training staff.
Signature Content
  • We’ve captured new signature animations for a selection of the top players in the league, to add some of the latest and best big play and touchdown celebrations seen on gameday. In addition to this, we’ve added more signature animations to celebration locomotion so players will run into the endzone more like their real life counterparts.
JJ18

What I liked is

  • The AI QB fix. This is so annoying with the AI QBs being perfect accuracy all the time regardless of rating. In Franchise mode today I was playing the Falcons and Marcus Mariota throw 23/25 with no INTs and both incompletions were throw away passes
  • The injury animations. It makes no sense when my player breaks his collarbone and hopes up and runs to celebrate a tackle by hitting the worm and doing a triple backflip
  • Signatures is cool. Probably a CeeDee Lamb, Justin Jefferson griddy, and others
jimgrady

EA has provided a go-to bullet list of every feature YouTubers can exploit. My money is on the new pass rush and end zone logic. Those will be the first features EA "refines".

gbwisc
2 points

"In Madden NFL 23, our top goals for playbooks center around streamlining and differentiating our content to better tie-in with our gameplay feature set, while also adding enough that’s new to bring value to both new and veteran players." .... what in the hell kind of marketing gobbledygook is this???

gbwisc
2 points

According to the first SGO release article, the Madden 23 pitch was seeing "the game take a step back from animation driven gameplay". Every bullet point above has the damn word "animation" in it.

mchardj

Good what they did to EA; blitzes could be hell this year. Excited for the PBs.

nicksr84

Playbooks is the thing I care for the most.

PhillyBirds4Ever

Anyone purchasing this game is doing the game and the community a disservice. Wait until it’s free

jfuertez
1 point

I’ll see you when it’s on game pass lol

PhillyBirds4Ever
1 point

Yep- save months of your life while checking out all the complaints in these forums. Same thing every year.

Dreverse
-1 point

👍

zinsindetta

Wow that sounds awesome

toddone2

23 is gonna be all about defense i guess

GGerz

With the nerf to EA, the pass blocking mechanics need to work otherwise the casual will be gone early.

user789540

Yawn, so their probably going to bring back animations from Madden 17 & before. Maybe CB blitz's will work vs roll outs agian.

flwhitey18
2 points

Everything listed looks like welcome improvements, but we all know how it goes. They always oversell and under deliver every single year.

therealmcpassion
1 point

Aint that the truth.

Busta
2 points

Sad to see no mention of them tuning down freeze and field goal glitches. 😢

yanks8981
2 points

Those are enhanced as "new pause feature and in depth special teams defensive strategies"

Busta

Ohhhh, that sounds so much better. Can’t wait. 😙