Defense: Acrobat on DBs, inside stuff on one dt, I like lurker on my user. Maybe edge threat on an OLB. If you are going to dline user put double or nothing on someone. Alot of people like the knock out abilities but obviously those don't trigger everytime because it depends where you are at on the field. Offense: depends on scheme and QB archetypes. Gunslinger and HRM are still the best. Escape artist on a fast QB is really op. Set feet lead and any of the deadeyes work. I have Bruiser on Henry, Backfield Master on Bush. WR and Te abilities are totally dependent on scheme.
Looking for advice on best abilities, abilities that don't work and must haves. Started playing M22 about two weeks ago and have built a squad that's ready for online but still need to distribute abilities. Any help would be appreciated.