joking aside there are three distinct types of DDA (Dynamic difficulty adjustment) that I notice. EA has patent for it, but its probably been in all kinds of game genres for decades.
in game DDA -- A game mechanic that keeps the score close, OR outright gives one player most of the favorable animations, drops and blocksheds. (watch out! DDA will sudduly turn on a player!)
matchmaking DDA-- EA fears if a player loses (or wins) too many games in a row the player will lose interest in online gameplay. So a play on a losing streak will get all the good luck. If player A's streak is L5 and Player B is W5 when player A & B meet DDA will pull the strings for player A to win. ( Now matching making seems to be done by recent record instead)
long term DDA-- This comes in waves about every ~50 games, Your teams plays like trash for a string of games then normal for longer string of games then like superheros for a string of games, the normal again then back where you started, back at trash.
DDA is not supposed noticed by the player, But EA does a bad job of hiding it. Basically if you players are going out there way to be good or awful, or some ones animations are all trash that is DDA. EA claims its RNG. Take into account that Madden 21 has a lot of moving parts so DDA is not always at fault for the outcome.
It means an 80 ovr team will win 10-13 games per WL, no matter how they play. And everyone they beat will buy packs to make their team better.
Defensive Dark Arts
I keep seeing this term everywhere in regards to madden 21 lol