Clutch is huge. Mostly for receivers and tight ends tho imo it is a very noticeable trait.
There was a thread on here that outlined what the boosts were, personally, I don't use anybody that does not have the clutch trait. It is interesting that (to my knowledge) none of the NFL Draft players had the clutch trait. I do notice that in crunch time those players with clutch do seem to outperform.
Quote from yodathepatriot >> Quote from MikeyD >> Clutch comes into effect when you are down by 8 or less or tied within the last 2 minutes of the game or in overtime. For a RB, boosts include Carry, Catching, Pass Block, Stamina.
Is this quantified somewhere? I've heard different things over time lol.
I believe this is from franchise mode...
Quote from MikeyD >> Clutch comes into effect when you are down by 8 or less or tied within the last 2 minutes of the game or in overtime. For a RB, boosts include Carry, Catching, Pass Block, Stamina.
Is this quantified somewhere? I've heard different things over time lol.
It is debatable when "clutch" activates, but I personally feel like it is a very good trait to have. If your down in the 4th and driving for the win with QB and WR with clutch you will be amazed at the catches you make. QB is probably the most powerful, as I think it boosts the entire O-line and throwing stats.
Basically if you're looking at two players, and you like them both about the same go with the one with Clutch.
Quote from MikeyD >> Clutch comes into effect when you are down by 8 or less or tied within the last 2 minutes of the game or in overtime. For a RB, boosts include Carry, Catching, Pass Block, Stamina.
In the last 2 minutes of a half, players with the "clutch trait" perform better. QBs are less likely to make bad throws, ball carries are less likely to fumble, receivers are more likely to make difficult catches, etc.
Clutch comes into effect when you are down by 8 or less or tied within the last 2 minutes of the game or in overtime. For a RB, boosts include Carry, Catching, Pass Block, Stamina.
I'm not sure if traits count when you subing in a back up I know the backups chems don't count as far as I know tho
It might be a stupid question but does anyone know what this trait does specifically if anything? Because I have A rookie RB as my Starter and Sean Taylor as my backupRB, late in games would it be better to sub in Sean or is it not that serious or as much of a difference?