Maybe you could add to the "tips" that fullfilling any kind of chemistry will count against your salary cap.
I spend almost 4-5 hours to build up my team on the muthead team builder and thought I nailed it down.
But when I went to the actual game and tried to build it up as planned I realized that I'm over the cap because of the chemistry and had to start all over again (not to mention that some of my buys in the AH were useless by than.)
So keep that in mind if you build up your team - and avoid chemistry.
Hey guys, I'm new to sal cap and so I was experimenting on the team builder.
I came up with these 3 lineups. The O side is the same in all of them. I only changed the D and made one for a 3-4 odd formation that I like a lot and 2 for the Nickel 245. Which one would you run out of this and how can I improve these without increasing cap since I'm already at max due to chemistry.
If you want to run an elite chem (tip drill, playmaker, etc) once it is activated it will only count against you cap once. 4 players with tip drill activated only cost the price of tip drill's cap 1 time not 4.
I loaded up on WR's and just went 4-wide the entire time, took advantage of scrub CB's. Get LE Cornelius Washington if you're a DL user guy. I think he's on the Lions? 69 OVR silver, doesn't cost much, has over 80+ SPD and 80+ STR. I got a lot of sacks with him. Ended up getting 6 wins in my last run, got around 30k of coins plus an elite player pack. It was fun.