Recently, a lot of developers have come out and said that frostbite is a terrible engine for animations and bug fixes, and that it slows down developers greatly. In fact, some have said they try and work around bugs rather than outright fix them because it is too difficult to do so on time. While the engine may be good for graphical fidelity and high resolutions, it simply doesn't do animations well- something we've seen over the last two years.
The way footballs bounce like volleyballs is unrealistic, the way that players collide is terrible, and the ball carrier moves are either hugely over powered or terrible and not worth performing. No interactions are organic and the same animations play out for similar situations; each online game feels like another play through of longshot, not an organic, ever changing football game where I make reads and decisions that affect the outcome.
I believe I speak for most players when I say that a slight uptick in visual realism is not worth the cost of destroying actual realism in how the game plays. While the casual player may be enthralled with the high graphical fidelity, they will quickly lose all of their admiration for how the game looks once their defensive back does not play the ball and they lose the game on a long touchdown. Things like this quickly make the game frustrating and impossible to enjoy.
This is also not a result of high ratings breaking the game late in the year; I see similar things in regular head to head (with current rosters). Nobody can cover a corner or crosser and throwing at a deep blue is a 50/50 proposition even when, given the DB/WR position and leverage, it should 100% be a pick. The game's physics is totally broken, failing to account for all physical attributes like height, weight, arm length, and the like; only speed and acceleration really matter, and each collision is informed by poorly designed animations, not momentum, a product of velocity and mass.
Given all the flaws in the game with animations and that the frostbite engine is terrible at coding, creating, and fixing the same animations, EA needs to axe it for madden. I would be okay with madden 16/17 graphics if the gameplay improved significantly.
It's rather like this: you don't buy a new phone because it comes in rose gold now (ahem, Apple). You buy it because it has new functionality that raises its functional value, not aesthetic value. If I wanted to watch realistic and aesthetically pleasing football, I'd watch the NFL, which will always have leg up on any video game for aesthetics and realism. I can't play as real Richard Sherman though, so please: make madden Sherman fun to play with or I'm just gonna look at real Sherman play instead of broken Sherman who doesn't know how to play zone coverage.
Good luck with logical ideas around here. I completely agree but in EA's mind the game sells and the sheep even buy the bundles, so if it ain't broke don't fix it. Nothing changes until more votes with the wallets happen.