EA Sports announced a brand new mode for Madden 18 this morning and we have something very special for you. This post assumes that you have read EA’s blog on MUT Squads, so if you haven’t, take a minute to check it out.
Jake Stein, Patrick Bellanca, and Mike McFadden of the MUT dev team took the time to meet with us and answer our questions about MUT Squads. Many of you are likely already familiar with them, but for those of you that aren’t, we asked them to briefly describe their roles on the dev team:
Jake Stein, MUT Producer: “In the past, I’ve been someone who has a little bit of a hand in both the features that get built for Ultimate Team as well as providing input on the content that gets created for the mode. I’ve also been the primary point of contact for the post launch Title Updates for all of Madden. This year, you’ll likely see more of my efforts being directed towards the day-to-day content we create in Madden Ultimate Team.”
Patrick Bellanca, MUT Designer: “The details of my day to day change based on the time of year. During pre production, I get to pitch features and write game design documents. During production I get to work with engineers and give real time feedback as the game comes to life. During late-production and Alpha, I act as a product owner keeping the team focused on what's most important.”
Mike McFadden, Community Manager and Communication Specialist: “I work with community influencers, organizing community events, making social videos, and having reveal/information streams.
Here are the highlights of our interview with the devs on MUT Squads:
What aspect of MUT Squads are you personally most excited about?
JS: I’m most excited about the community coming together and the big, robust, reactions that this mode inspires. It’s the only way I can play a sports game and not be absolutely furious when I lose just because it’s so much fun. Sports + Team = Fun.
PB: When people get a feel for how to play the game, exciting team-play moments happen. Moments are more exciting as part of a team. When using gameplay mechanics leads to a success, it adds a whole new dynamic to playing Madden.
MM: Being part of so many community events, in my experience, I’ve never seen this level of excitement. I’m also excited by the fact that MUT Squads helps pull in new users to Madden Ultimate Team because you don’t have to have a team to compete.
How does chemistry work with combined teams?
PB: Players come in with parts of the team based on their roles, and chemistry will still apply there. Chemistry that requires both sides of the ball will require coordination between players.
JS: Chemistry is still a thing inside of Squads. Chemistry applies the same way as if you built the entire team yourself.
Is there any particular reason the mode is capped at 3 on 3? Could we see a version in the future with more players involved?